![]() ![]() he's going to take us right to the threshhold though. he's not going to remake the first Metal Gear. Big Boss already had 2 games w his origin story at this point, Kojima said "fuck it, i want to do another one anyways, and make it the most badass Rambo escaping from a hospital mission ever." it is also funny to consider that Kojima showed the ending of the game when first revealing it. i love the hospital intro, it is such a wonderful mission, so symbolic, and so brilliant. On my 3rd replay now and still realizing all kinds of new things. lol then these people wonder why gamergate happens. i haven't read a single critical analysis of the story in this game yet! how many hundreds of "writers" and "critics" i have read just dogpiling this game for "no story" and taking easy shots at the big bad company. Had it not been released in an atmosphere where every gaming journalism outlet and youtube commenter was making anti-Konami content. had it all been released at once like MGS2, i think the reception would have been much better. MGS5 was originally going to be Peace Walker, before being chopped into two games that were supposed to be in one piece, much like MGS2's two chapters. MGS2 famously had it's ending cut due to 9/11. unfinished? that is the permanent state of MGS, Kojima could make games for the rest of his life and people would still say "What's next? There are plotholes left unfilled." this is the first entry to accept that and deal w it head on. The fragmented nature of the game is built into the narrative, into the main character himself. I 100% agree, MGSV's story is highly underrated. At this point you're all just criticizing things in 4, Peace Walker and V that are also in 1, 2 and 3 without even checking. This whole "Fukushima was the good writer" narrative that fans (who probably fell out of love with the series past 3) use needs to die. How exactly is Peace Walker more advanced than RAY, or how exactly is The Boss AI more powerful than the Patriots? This is outright incorrect. Since it has to revert to a quadrupedal several times, even fighting you as a quadruped for the final fights. ![]() Peace Walker is not even a fully bipedal weapon. Pupa's design is pulled straight from the Shagohod. At some point in the past the more basic technology had to be worked on. Well, what did you expect? There are several previous games in the franchise featuring things like Stealth camouflage, bipedal robots, cybernetic exoskeletons, rail guns, amphibious metal gears, etc, etc, etc. Peace Walker is also criticized for featuring tech that is so much more advanced than in 3 - which is the only other fully canonized game before it in the timeline. Let's do a final one, we're having so much fun. Why is Peace Walker being an E-rated game a bad thing if the solo Fukushima game to the Game Boy is also E-rated? Another double standard for the sake of attempting to push a narrative. Peace Walker's theme is PEACE, and that extends past the story and bleeds into the gameplay. ![]() It's the same reason why Peace Walker doesn't have a knife, but a stun rod. And the fact that you fight against machines the whole game is a brilliant twist to have Boss fights but not have individual violence against a single person. Kojima knew the audience of the PSP was younger. Peace Walker is criticized for attempting to be an E-rated game. Heck, why stop here? Let's do a third one. Why is that positive highlight not beside MGSV in that image? Just because it wasn't Fukushima that wrote it? How much more on the nose do you need to get to convey that the lacking content was made intentional by revision of the development team? Well, how is that any different from MGSV's loose ends when, at the very beginning of MGSV's last story mission, Kojima opens up with this line from Nietzsche: "Facts do not exist, there are only interpretations.". In MGS2, right there in that image, it says that "Loose ends were intentional to let the player interpret and decide why some things in the game happened". Why is that not highlighted as a bad trait in MGS? Just because it was Fukushima who wrote it? Double standards. Well, guess what? Liquid also tried to kill Snake several times in MGS1, and he was also an integral part of the plan then. That's right there as a highlight of how incompetent MGS4 is. And here's the thing: why are the same twists masterpieces (or at least tolerable) in collaboration with Fukushima but worthless when he's gone? It's right there in the image: "Ocelot attempts to kill Snake several times despite Snake being integral to his plan". ![]()
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