![]() ![]() Speaking of Mega Man, Cyber Shadow boasts a variety of special moves that you acquire from bosses throughout the game. While I was using a sword instead of a gun, the platforming actually felt more like Mega Man than Ninja Gaiden. Shadow runs quickly and attacks smoothly, and while there are no wall jumping or climbing abilities, that also means that I never got stuck clinging to a wall when I meant to jump over an enemy or off a ledge. For one thing, while those classic ninja platformers are a bit clunky, Cyber Shadow handles like a dream. On the surface, Cyber Shadow looks just like a Ninja Gaiden or Revenge of Shinobi clone, but you only need to play for a few minutes to see that it goes beyond that. That trend continues with Cyber Shadow, their brand new action-platformer currently in development. They thrive on taking the best parts of classic games, then using modern game design theory and techniques to evolve them into something that shines even today. My constant refrain about Yacht Club Games has been that they take the old and make it new again. With King of Cards now slated for release in Q3 of 2019, their stretch goals will finally all be fulfilled, so the time has come to branch out into new ideas and all-new games! With that in mind, they came prepared to wow fans at PAX East this year. In fact, it was so successful that they’ve been sort of trapped by it, forced to finish their Kickstarter promises of four separate expansions before they can risk branching out into new games. Their one and only IP, Shovel Knight, took the indie world by storm, and its only gotten better with each new expansion. Yacht Club Games is a pretty familiar name at this point. ![]()
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